Вот есть такое...
AlphHlfBrt (Alpha texture, half lit, half bright, middle priority in relation to other alpha).
AlphHlfBrt- (Alpha texture, half lit, half bright, lowest priority in relation to other alpha).
AlphHlfBrt+ (Alpha texture, half lit, half bright, highest priority in relation to other alpha).
AlphLoShine (Alpha texture, low specularity, middle priority in relation to other alpha).
AlphLoShine- (Alpha texture, low specularity, lowest priority in relation to other alpha).
AlphLoShine+ (Alpha texture, low specularity, highest priority in relation to other alpha).
AlphNorm (Alpha texture, no specularity, middle priority in relation to other alpha).
AlphNorm- (Alpha texture, no specularity, lowest priority in relation to other alpha).
AlphNorm+ (Alpha texture, no specularity, highest priority in relation to other alpha).
SolidBright (Solid texture, fully lit, very bright).
SolidCrcfrm (Solid cruciform texture).
SolidDrkShd (Solid texture with dark shading).
SolidHiShine (Solid texture, high specularity).
SolidHlfBrt (Solid texture, half lit, half bright).
SolidLoShine (Solid texture, low specularity).
SolidNorm ( Solid texture, no specularity).
TransBright (Transparent texture, fully lit, very bright).
TransCrcfrm (Transparent cruciform texture).
TransDrkShd (Transparent texture with dark shading).
TransHiShine (Transparent texture, high specularity).
TransHlfBrt (Transparent texture, half lit, half bright).
TransLoShine (Transparent texture, low specularity).
TransNorm (Transparent texture, no specularity).
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