Насчет 2х стрелочного-если мне не изменяет память-делали с механизмом от часов( большая и малая стрелка). Я пока пытаюсь собрать в кучу всю информацию по этой программе. Бо мне чесно говоря не сильно пока понятна аппаратная реализация. Хотя программа тоже,без поллитры не разобраться.

К слову говоря
Цитата:
Features of version 2.0
- Large number of game telemetry plugins
- Automatic game detection and setup function
- Ingame race-start-trigger to enable simulator
- 3rd way game access with:
- Microsoft Force Feedback scanner
- Direct game memory readout tool
- Easy math output solution with mixer facility
- Well rounded math module collection with:
- Different types of fast washouts
- Different types of scaler
- Threshold and 1:1 plugins
- Simulator based realtime processing
- Easy skinnable desktop gauge system
- Extended hardware gauge support Вот эта функция меня интересует больше всего)
- Support for LCDStudio and LCDHype gauges
- Multi CPU affinity and isolation support
- Full configurable programloop timing
- Hardware and software benchmark module
- Multi input device support (joystick mixer)
- Huge hardware support with:
- Interface plugin system
- Universal serial RS232 and RS485 output
- Initial operation test panel for each port
- Teachable port I/O for any HW combination
- Electric, pneumatic and hydrailic actuators
- Structured free definable HW calibration
- Output analyser
- Ingame telemetry data logger
- Mature C++ programmer support for plugins
- Dialog buttons optimized for usage in simulators
- Configurable safety options in case of HW failure
- 3D virtual simulators for testing purpose
- Tray menu for hiding the applications
- Command line support for easy script usage
- Video motion add-on software
- Work out-sourcing with network cluster support
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