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Старый 22.02.2010, 01:57   #83
TRam_
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TRam_ стоит на развилке (репутация по умолчанию)
По умолчанию

в общем, когда-то давно (точнее этим летом) я это правило себе чинил. Примерно так...

1) открыл куид Driver command на редактрование
2) скрипт там шифрованный, поэтому скопировал скрипт какого-то локомотива с переименованием на DriverCommandRule.gs

3) вставил скрипт этого правила из АПИ 2006

как я помню, заработало

Код HTML:
//
// DriverCommandRule.gs
//
//  Copyright (C) 2002 Auran Developments Pty Ltd
//  All Rights Reserved.
//

include "ScenarioBehavior.gs"
include "World.gs"
include "Browser.gs"
include "KUID.gs"


//
// This rule allows the scenario-designer to edit the driver commands available in a profile.
//
class DriverCommandRule isclass ScenarioBehavior
{
  KUID[] driverCommands;  // array of KUIDs of the driver commands currently in this rule
  bool isDefault = true;      // set to true if this rule's properties have not been customised


  //
  // Resets the commands in the Trainz world to the ones this rule has.  Called by Pause()
  // when this behavior is unpaused to reset driver commands.
  //
  void CreateCommandsNow(void);
  
  void FillDefaults(void);

  
  //
  // ScenarioBehavior methods
  //

  //
  // Initialization method that sets the driver command array to being empty.  
  //
  public void Init(Asset p_self)
  {
    inherited(p_self);

    driverCommands = new KUID[0];
  }

  //
  // Pause/unpause this behavior.  When unpaused, CreateCommandsNow() is called to reset 
  // driver commands.
  //
  public void Pause(bool paused)
  {
    if (paused == IsPaused())
      return;
    
    SetStateFlags(PAUSED, paused);

    if (!paused)
      CreateCommandsNow();
  }


  //
  // PropertyObject methods
  // 

  //
  // Initializes the driver commands list of this rule from the given database.
  //
  public void SetProperties(Soup soup)
  {
    inherited(soup);

    //
    // Clear any existing data
    //
    driverCommands = new KUID[0];
    
    //
    // Reload from the specified soup
    //
    Soup commands = soup.GetNamedSoup("commands");
    
    int i, count = commands.CountTags();
    for (i = 0; i < count; i++)
    {
      Soup commandInfo = commands.GetNamedSoup((string)i);
      driverCommands[i] = commandInfo.GetNamedTagAsKUID("kuid");
    }
    Interface.Log("DriverCommandRule.SetProperties> " + driverCommands.size() + " commands loaded");

    
    isDefault = !count and !soup.GetNamedTagAsInt("DriverCommandRule.modified");



    
    
      // this is a helper in case someone needs to know what commands are available
      // it may cause inconsistancies if multiple DriverCommandRules are present!
      // THIS IS A HACK - DONT RELY ON THIS IF AT ALL POSSIBLE
    if (World.GetCurrentModule() == World.SURVEYOR_MODULE)
      CreateCommandsNow();
  }

  //
  // Saves the KUIDs of the driver commands in this rule to a database and returns it.
  //
  public Soup GetProperties(void)
  {
    Soup soup = inherited();

    Soup commands = Constructors.NewSoup();
    int i, count = driverCommands.size();
    for (i = 0; i < count; i++)
    {
      Soup commandInfo = Constructors.NewSoup();
      commandInfo.SetNamedTag("kuid", driverCommands[i]);
      commands.SetNamedSoup((string)i, commandInfo);
    }
    soup.SetNamedSoup("commands", commands);
    
    soup.SetNamedTag("DriverCommandRule.modified", !isDefault);
    
    Interface.Log("DriverCommandRule.GetProperties> " + driverCommands.size() + " commands saved");

    return soup;
  }
  

  public bool ListContainsKUID(KUID[] list, KUID it)
  {
    int i;
    for (i = 0; i < list.size(); i++)
      if (list[i] == it)
        return true;

    return false;
  }
  
  public bool ListRemoveKUID(KUID[] list, KUID it)
  {
    int i;
    for (i = 0; i < list.size(); i++)
      if (list[i] == it)
      {
        list[i, i+1] = null;
        return true;
      }

    return false;
  }

  public void ListAddKUID(KUID[] list, KUID it)
  {
    list[list.size()] = it;
  }


  //
  // Returns HTML code with hyperlinks that allows commands in this rule to be added/deleted.
  //
  public string GetDescriptionHTML(void)
  {
    if (isDefault)
      FillDefaults();

    StringTable strTable = GetAsset().GetStringTable();
    string list = "";
    int i;

    list = list + "<table>";
    
    Asset[] commandAssets = World.GetAssetList("DriverCommand");

    for (i = 0; i < commandAssets.size(); i++)
    {
      Asset commandAsset = commandAssets[i];
      KUID commandKUID = commandAsset.GetKUID();
      string commandName = commandAsset.GetName();
      string commandIcon = commandKUID.GetHTMLString();
      string description = commandAsset.GetStringTable().GetString("description");
      string url = "live://property/" + (string)i;
      string link = "<a href='" + url + "'>";

      if (description.size())
        description = BrowserInterface.Quote(description);
      else
        description = strTable.GetString("no-description");
      
      
      list = list + "<tr>";
      

      list = list + "<td>" + link;
      list = list + HTMLWindow.CheckBox( url, ListContainsKUID(driverCommands, commandKUID) );
      /*if (ListContainsKUID(driverCommands, commandKUID))
        list = list + "<img src='checkbox-on.tga'>";
      else
        list = list + "<img src='checkbox-off.tga'>";*/
      list = list + "</td>";

      
      list = list + "<td>" + link;
      list = list + "<img kuid='" + commandIcon + "' width=48 height=48>";
      list = list + "</a></td>";
      
      list = list + "<td>" + link;
      list = list + "<font color=#000000>" + BrowserInterface.Quote(commandName) + "</font></a><br>";
      list = list + "<font color=#000000 size=-4>" + description + "</font>";
      list = list + "</td>";


      list = list + "</tr>";

    }

/*

    for (i = 0; i < driverCommands.size(); i++)
    {
      Asset commandAsset = World.FindAsset(driverCommands[i]);
      KUID kuid = commandAsset.GetKUID();
      string icon = kuid.GetHTMLString();

      string commandName;
      
      if (commandAsset)
        commandName = commandAsset.GetName();
      else
        commandName = "<not installed>";

      list = list + "<tr><td width=5></td><td>";
      list = list + "<img kuid='" + icon + "' width=32 height=32> </td><td width=5></td><td><font color=#000000>" + BrowserInterface.Quote(commandName) + "</font>";
      list = list + "</td>";
      list = list + "<td width=5></td><td>";
      list = list + "<font color=#000000><a href=live://property/" + ((string)i) + ">" + strTable.GetString("html_description3") + "</a></font>";
      list = list + "</td></tr>";
    }
    */
    
    list = list + "</table>";

    
    //if (driverCommands.size() < 20)
//      list = list + strTable.GetString("html_description1");

    return "<html><body><font color=#000000>" + strTable.GetString("html_description2") + list + "</font></body></html>";
  }

  //
  // Gets user-friendly readable name for the named property.
  //
  string GetPropertyName(string p_propertyID)
  {
    StringTable strTable = GetAsset().GetStringTable();    
    //if (p_propertyID == "add-object")
    //  return strTable.GetString("property_name_add");

    return "<null>";
  }

  //
  // Gets user-friendly readable description of named property.
  //
  string GetPropertyDescription(string p_propertyID)
  {
    StringTable strTable = GetAsset().GetStringTable();    
    //if (p_propertyID == "add-object")
    //  return strTable.GetString("property_desc_add");

    return "<null>";
  }

  //
  // Gets the type for the named property.
  //
  string GetPropertyType(string p_propertyID)
  {
    //if (p_propertyID == "add-object")
    //  return "list";

    return "link";
  }

  //
  // Called by SetPropertValue and GetPropertyElementList to get the names of all of the
  // commands in the array.
  //
  /*void GetCommandNameKUIDList(string[] names, KUID[] kuids)
  {
    Asset[] commandAssets = World.GetAssetList("DriverCommand");
    
    int i, out = 0;
    for (i = 0; i < commandAssets.size(); i++)
    {
      KUID kuid = commandAssets[i].GetKUID();
      int n;

      for (n = 0; n < driverCommands.size(); n++)
        if (driverCommands[n] == kuid or driverCommands[n].GetName() == commandAssets[i].GetName() )
        {
          kuid = null;
          break;
        }

      if (kuid)
      {
        if (names)
          names[out] = commandAssets[i].GetName();
        if (kuids)
          kuids[out] = kuid;

        out++;
      }
    }
  }*/

  //
  // Sets the value of the named property.
  //
  /*void SetPropertyValue(string p_propertyID, string p_value)
  {
    if (p_propertyID == "add-object")
    {
      string[] names = new string[0];
      KUID[] kuids = new KUID[0];

      GetCommandNameKUIDList(names, kuids);
      int i;

      for (i = 0; i < names.size(); i++)
        if (names[i] == p_value)
        {
          driverCommands[driverCommands.size()] = kuids[i];
          return;
        }
    }
  }*/

  //
  // Respond to a hyper-link click on the named property.
  //
  void LinkPropertyValue(string p_propertyID)
  {
    isDefault = false;
    
    int index = Str.ToInt(p_propertyID);
    //driverCommands[index, index + 1] = null;

    Asset[] commandAssets = World.GetAssetList("DriverCommand");
    KUID commandKUID = commandAssets[index].GetKUID();

    if (ListRemoveKUID(driverCommands, commandKUID))
    {
      // an item was removed
    }
    else
    {
      // add an item
      ListAddKUID(driverCommands, commandKUID);
    }

    
      // this is a helper in case someone needs to know what commands are available
      // it may cause inconsistancies if multiple DriverCommandRules are present!
      // THIS IS A HACK - DONT RELY ON THIS IF AT ALL POSSIBLE
    CreateCommandsNow();
  }

  //
  // Gets a list of elements the user can select for the named property.
  //
  public string[] GetPropertyElementList(string p_propertyID)
  {
    string[] ret = new string[0];

    //if (p_propertyID == "add-object")
    //  GetCommandNameKUIDList(ret, null);

    return ret;
  }


  //
  // Resets the commands in the Trainz world to the ones this rule has.  Called by Pause()
  // when this behavior is unpaused to reset driver commands.
  //
  void CreateCommandsNow(void)
  {
    if (isDefault)
      FillDefaults();

    //
    // Reset the driver commands list
    //
    int i, count = driverCommands.size();

    DriverCommand[] dcs = World.GetDriverCommandList();
    for (i = 0; i < dcs.size(); i++)
      World.RemoveDriverCommand(dcs[i]);

    Interface.Log("DriverCommandRule.CreateCommandsNow> " + dcs.size() + " commands removed");
    

    for (i = 0; i < count; i++)
    {
      Asset commandAsset = World.FindAsset(driverCommands[i]);
      
      if (commandAsset)
        World.AddDriverCommand(commandAsset);
    }

    Interface.Log("DriverCommandRule.CreateCommandsNow> " + driverCommands.size() + " commands added");
  }

  void FillDefaults(void)
  {
    Asset asset = GetAsset();
    
    driverCommands = new KUID[11];
    
    driverCommands[0] = asset.LookupKUIDTable("drive-to-command");
    driverCommands[1] = asset.LookupKUIDTable("drive-to-trackmark-command");
    driverCommands[2] = asset.LookupKUIDTable("drive-via-trackmark-command");
    driverCommands[3] = asset.LookupKUIDTable("drive-schedule-command");
    driverCommands[4] = asset.LookupKUIDTable("load-command");
    driverCommands[5] = asset.LookupKUIDTable("unload-command");
    driverCommands[6] = asset.LookupKUIDTable("couple-command");
    driverCommands[7] = asset.LookupKUIDTable("decouple-command");
    driverCommands[8] = asset.LookupKUIDTable("runaround-command");
    driverCommands[9] = asset.LookupKUIDTable("wait-for-command");
    driverCommands[10] = asset.LookupKUIDTable("notify-command");

    isDefault = true;
  }

  
  public void AppendDependencies(KUIDList io_dependencies)
  {
    inherited(io_dependencies);
    
    int i;
    for (i = 0; i < driverCommands.size(); i++)
      io_dependencies.AddKUID(driverCommands[i]);
  }

};
TRam_ вне форума   Ответить с цитированием
Старый 01.01.2007, 12:00  
Яndex
Спонсор
 
 
Регистрация: 01.01.2007
Сообщения: 500


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